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Spore's Thomas Vu Interviewed

playtv.bmpPlay.tm has a new article posted today. The article is an interview with Spore Producer, Thomas Vu. There's not much I really have to say here about the interview other than how the article linked to the interview (found here) briefly discusses how the game will indeed have an end, or something very related to an ending. But don't fear fans of sandbox games, you can still, of course, play beyond the game's 'ending.'
April 17th, 2008 by Artistvrd - 5 Comments - Share it!
Shadowfax - April 18th, 2008 - 11:38
Hmm... in a different interview, Will Wright mentioned that the ultimate goal of the game is to Reach The Center of the Galaxy... this is where the game's "ending" takes place.

I am so curious about what this ending story is, but I'm glad to hear I can still conquer the rest of the galaxy afterwards (and continue my quest to find Earth, as Will showed it in a demo). =)

rogelio11 - April 18th, 2008 - 12:53
nice, it is going to have a nice ending. i wonder if it have a storyline or a task you need to do in order to have a ending.

woseseltops - April 19th, 2008 - 06:29
Yup, what Shadowfax says is true. In the center of your universe you'll find a species incredibly hard to defeat. If you defeat this boss, you're the winner. And yes, our own solar system (Mercurius, Venus, Mars, etc.) will also exist somewhere.

Quagmire - April 21st, 2008 - 14:47
Giggity Giggity Goo!

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Maxis History
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The company we have all grown to love was founded in 1987 by designers Will Wright and Jeff Braun to launch their game, Simcity. The game didn't show much interest among the community because of it's lack of "winning and losing" concept; which is what, then, defined a video game. After the amazing success of the game, the young company went on to create several other games such as RoboSport and the ever popular 3D pinball game for the Windows Operating System.

With Simcity's success Maxis attempted other various 'Sim' games such as: SimAnt, SimFarm, SimEarth (a possible inspiration for Spore) and SimLife. Maxis then looked to other game genres creating The Crystal Skull and SimCopter, both flops, then leading to a decline in what Maxis has to offer.

Electronic Arts acquired the company in 1997, and it seems to be ridding of the name. With the release of the Sims 2: Pets, the Maxis logo was omitted entirely from the game. But we see it's return at the bottom of the Official Spore Website. The teaser trailer for Spore even features a "Brought to you by the makers of The Sims 2.." So perhaps EA wants to keep the popular name.

In 2000, Maxis released The Sims, despite the ridicules and almost certainty of failure by the EA officials. The game went on to become the best selling PC game of all time. And with the release of the extremely popular The Sims 2 in 2004, and Spore to be seen released September of 2008, the company has a very bright future.
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