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Collection of Spore Reviews

Spore Community Day!

ShackNews Preview

Gamespot Hands-On

New Article at Gamespy

NextGen previews Spore

Lemmings, lemmings I tell ya!

Gamespot hands-on with full version

Joystiq goes hands-on with DS version

IGN interviews Spore team

Media barrage!

Level Up interviews Will and Lucy

Spore Vaporware?

Spectrum Article

Ten Ton Hammer & Tom's Hardware articles

PRO-G:Spore First Look

Destructoid goes in-depth

GC Abundance!

Leipzig 2007: SPOnG First Impressions

More Leipzig-based articles spawned

TheAge.com Reveals Some Facts

Spore articles galore

Spore blows?

GC07: Up Close And Personal With Spore

Gamespy's Leipzig report

GC '07 Gamespot Article

Realism of Spore

Does Spore have enough steam?

Short Spore Article

Gamezone: Can Spore deliver?

Player-Centered Gaming. Now There's an Idea

TimesOnline does Spore

DICE Coverage

Interview with Popular Science

Simulating Evolution in a Computer Game

Are you ready for Spore?

Vehicle editor interview

Article: But will Spore sell?

The Long Zoom - New York Times article

Synthesis.net's Spore Article

Techtree says: It will get you hooked

More Spore love on IGN

Actiontrip testdrives Spore

Gamespot zooms in on the creature editor

DS and the Possibilities

It's raining... interviews?

Another interview

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HG preview: Genre-breaking Will Wright

Will Wright on Consoles

Previews

New'ish' Article

Next-Gen.biz has a new article

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Collection of Spore Reviews


September 10th, 2008 by Captainrave - Comments (0) - Share it!

Spore Community Day!

August 22, a group of Spore webmasters and staff was invited to the EA Maxis Emeryville Studio in the San Francisco Bay, in California. It was an amazing experience full of nothing but Spore talk. It was great to finally put faces to those I have known online, many of them for years. Aside from trip details, I want to get right down to the game itself. After a tour of the studio we landed in the ‘garage’ with Spore Producer, Caryl Shaw. Caryl showed us a walkthrough of the game, primarily the space phase, where we could ask questions along the way. Here are some key points I scribbled down..

[read more to continue everything I learned, and to see your questions answered!]

August 24th, 2008 by Artistvrd - Comments (14) - Share it!

ShackNews Preview

It's ShackNews' turn to get a try at Spore, read their article here.

I only had a limited amount of time at the EA demo station, so I quickly bypassed my handlers' attempts to stick me with a developer who would walk me through the game. I figured, as a long-time PC gamer, that if the game was any good I could figure it out faster than someone could explain it. The handlers gave me a queer look, warned me that the galactic stage was difficult, but largely left me be.

July 19th, 2008 by Artistvrd - Comments (6) - Share it!

Gamespot Hands-On

926714_20080701_screen003.jpg Gamespot went hands-on with Spore and described mainly the Civilization stage of the game:

Once our creature was complete, we had to determine whether our civilization would be militaristic, economic, or religious. This choice, we were told, would affect what buildings and vehicles we could build and would be a general guideline for our world domination strategy. Since our creature had some nasty teeth and a few other mean-looking features, we went with militaristic.

July 2nd, 2008 by Falconer - Comments (9) - Share it!

New Article at Gamespy

www.gamespy.com/sporeThe articles just keep coming! It appears the large gaming sites have already had their hands on the much awaited creature editor. Just another article about the creature editor, but as of right now, expect some more videos to come out of the other phases (tribal, city, civ, and space). Here's a snippet from the article found over at Gamespy:

The Creature Creator will also launch with a fully-functional "Sporepedia," which will be populated soon after launch with all the fruits of the community's labor. EA announced a while back its partnership with YouTube on Spore-specific channel. The "Sporepedia" will mimic some of the popular site's functionality, allowing you to "subscribe" to specific users' creations, and providing you with alerts whenever something finds its way into the metaverse bearing a creator name or tag that you specify.
-Miguel Lopez, Gamespy.com

May 24th, 2008 by Artistvrd - Comments (0) - Share it!

NextGen previews Spore

ign_int.jpg Ah, we've read it all before, but it's been a while since we posted news of a preview. neo The latest one popped up over on NextGen:

The missions we accepted were of no particular complexity – little more than introductions to the tools. However, producer Thomas Vu insists that as the space section progresses, players will be required to employ some strategic thought, culminating in an ‘ultimate quest’ which determines victory. Indeed, this final section of the game is far more involved than its predecessors, which will last between one-and-a-half and three hours each depending on how much time you put into editing your creations. The game’s complexity scales along with your organism, it seems.

March 21st, 2008 by Falconer - Comments (0) - Share it!

Lemmings, lemmings I tell ya!

spore_barrage2.jpg I hereby nominate the gaming press (um, that's us over at Hooked Gamers too of course) to be relegated to 'lemming-status' and 'us' (the Spore fans) are happily following suit. I'm sorry, did that sound like a complaint? It isn't, really! Everybody and his mom is posting articles on Spore and who can blame them, there is a lot to tell. A wrap-up of some new things we found today:

Bit-Tech posted a lengthy preview that is very readable indeed: Sporepedia is the framework around which all of Spore is built. At its most basic level it’s little more than a catalogue of free content and a help-desk through which players can get tips and guides. Delve a little further though and Sporepedia becomes much more and players can start to take advantage of the social networking tools held within.

CNN Money posted a very cool video filmed in the Maxis/EA offices, interviewing product manager Darren Montgomery. Good footage here!

BusinessWeek posted their preview saying: Quirky cinematic sequences track the development of a player's creature. In one sample video, as a creature begins to form a civilization, the short parodies Stanley Kubrick's famous simian sequence from 2001: A Space Odyssey.

Oh yeah, we have dug up a couple of new screenshots as well, they're in the gallery.

February 14th, 2008 by Falconer - Comments (9) - Share it!

Gamespot hands-on with full version

gamespot_feb.jpg Gamespot has the scoop on the playable version of the current status of the full game. Besides mentioning the game feels pretty much finished, they also had a couple of interesting little details:

Spore has a very dry sense of humour, and it calls on you to collect creatures for your own nefarious ends. However, there's a downside to your scientific experimentation, and in our demo we managed to introduce a rogue infection to our city by collecting bug-ridden creatures. The result: You have to eradicate the surrounding colonies with your onboard laser, using the left mouse button to fire. Before you can start exploring and colonising other worlds, your final task on your home planet is to colour it purple, although we couldn't quite understand why.

February 13th, 2008 by Falconer - Comments (2) - Share it!

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