
It definitely seems that the Spore PR machine is churning again. After months of near-total blackout, Spore is once again in the news.
Level Up spoke to Will in an
Exclusive interview, asking just why it is taking so long to get Spore on the shelves:
We've had all the game levels up and running for quite a while now. Initially it felt like five different games kind of stuck together. We basically did pass after pass, bringing these things into alignment, kind of like aligning the Intercontinental railway, digging into the rails with a sledgehammer, slowly getting closer and closer and closer until pretty soon it's a seamless fit across the rail.In addition to the interview with Will, Level Up also
interviewed Spore's executive producer Lucy Bradshaw. (The two interviews 'look' the same, but are not. Level Up was lazy). This one goes in depth on developing Spore for different consoles.
Spore for the Nintendo DS is an entirely unique design. We focused on delivering the core features of Spore: creativity, exploration, sharing and collecting, while taking full advantage the unique aspects of the DS platform such as the stylus and connectivity. The result is a completely specialized version of the creature phase of the game complete with a Nintendo DS unique creature creator that we are calling Spore Creatures. There is a lot more information in these interviews, don't miss 'm!