NextGen previews Spore
 Ah, we've read it all before, but it's been a while since we posted news of a preview.  The latest one popped up over on NextGen: The missions we accepted were of no particular complexity – little more than introductions to the tools. However, producer Thomas Vu insists that as the space section progresses, players will be required to employ some strategic thought, culminating in an ‘ultimate quest’ which determines victory. Indeed, this final section of the game is far more involved than its predecessors, which will last between one-and-a-half and three hours each depending on how much time you put into editing your creations. The game’s complexity scales along with your organism, it seems.
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