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Lemmings, lemmings I tell ya!

Gamespot hands-on with full version

Joystiq goes hands-on with DS version

IGN interviews Spore team

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Level Up interviews Will and Lucy

Spore Vaporware?

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PRO-G:Spore First Look

Destructoid goes in-depth

GC Abundance!

Leipzig 2007: SPOnG First Impressions

More Leipzig-based articles spawned

TheAge.com Reveals Some Facts

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Spore blows?

GC07: Up Close And Personal With Spore

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GC '07 Gamespot Article

Realism of Spore

Does Spore have enough steam?

Short Spore Article

Gamezone: Can Spore deliver?

Player-Centered Gaming. Now There's an Idea

TimesOnline does Spore

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Simulating Evolution in a Computer Game

Are you ready for Spore?

Vehicle editor interview

Article: But will Spore sell?

The Long Zoom - New York Times article

Synthesis.net's Spore Article

Techtree says: It will get you hooked

More Spore love on IGN

Actiontrip testdrives Spore

Gamespot zooms in on the creature editor

DS and the Possibilities

It's raining... interviews?

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HG preview: Genre-breaking Will Wright

Will Wright on Consoles

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Spore Community Day!

August 22, a group of Spore webmasters and staff was invited to the EA Maxis Emeryville Studio in the San Francisco Bay, in California. It was an amazing experience full of nothing but Spore talk. It was great to finally put faces to those I have known online, many of them for years. Aside from trip details, I want to get right down to the game itself. After a tour of the studio we landed in the ‘garage’ with Spore Producer, Caryl Shaw. Caryl showed us a walkthrough of the game, primarily the space phase, where we could ask questions along the way. Here are some key points I scribbled down..

[read more to continue everything I learned, and to see your questions answered!]

August 24th, 2008 by Artistvrd - Comments (18) - Share it!
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There are more stars than all of the grains of sand on earth.

You can see stars from the bottom of a well even in day light.

Stars with really strong gravity cause themselves to become smaller and smaller and eventually turn into black holes.
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